Using Computers Games across the Curriculum
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Description
Everyone learns best when they are enjoying an activity - even adults prefer to learn through play! This book gives a wide range of ideas and practical activities to use computer games as learning tools with students aged 11+.
You don't need to be a computer whiz to use this book. From the practical aspects of purchasing and setting up equipment to integrating them into a lesson plan - and even using them without playing them - this book will add a new aspect to your subject to make it even more engaging and fascinating to your students. There are sections on:
- Integrating games into lessons
- Activities for using freely and commonly-available computer games and consoles
- Making your own games, and helping students to design computer games themselves
- Using games to differentiate for students of varying abilities and learning styles
By adding a new dimension to learning and teaching, computer games can be an enjoyable and fun addition to lessons and, as a result, produce lifelong learners.
You don't need to be a computer whiz to use this book. From the practical aspects of purchasing and setting up equipment to integrating them into a lesson plan - and even using them without playing them - this book will add a new aspect to your subject to make it even more engaging and fascinating to your students. There are sections on:
- Integrating games into lessons
- Activities for using freely and commonly-available computer games and consoles
- Making your own games, and helping students to design computer games themselves
- Using games to differentiate for students of varying abilities and learning styles
By adding a new dimension to learning and teaching, computer games can be an enjoyable and fun addition to lessons and, as a result, produce lifelong learners.
Table of Contents
Introduction \ What are Digital Games? \ A Very Brief History \ Why Use Digital Games? \ 1. How To Use Computer Games In Learning and Teaching \ Equipment \ Integrating Games into Lessons \ Ideas for Lesson Activities \ Digital Games and Differentiation \ 2. Computer Games \ Free Games \ Commercial Games \ Networked Games \ 3. Console Games \ Xbox \ PlayStation \ Wii \ Handhelds and Portables \ Older Consoles \ 4. Making Your Own Games \ Simple Game-Making for Teachers \ Simple Game-Making for Students \ In-Depth Game-Making \ 5. Using Games Without Playing Them \ PSHE & Citizenship \ Theories and Philosophies \ Controversy \ 6. A Future In Computer Games \ You don't have to study it... \ Advice to Give to Students Wanting to Work in Computer Games \ Conclusion \ Index
Product details
| Published | Jan 17 2013 |
|---|---|
| Format | Paperback |
| Edition | 1st |
| Extent | 112 |
| ISBN | 9781441108296 |
| Imprint | Bloomsbury Education |
| Illustrations | 10 |
| Dimensions | 244 x 169 mm |
| Publisher | Bloomsbury Publishing |











